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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-16-2012, 02:52 AM
There are always extenuating circumstances I know, especially with a grand project like you are doing. But the way I always rationalized it to myself:

If you want more than 25 contacts, ones you can't use re-skinned non-combat groups to represent, then you are trying to put more than 26 individual conversations or people you expect the players to talk to on one map.

I love dialog heavy missions myself, but, there is some stamina involved there... If I can't break it up, I would be questioning what I was trying to do myself. But! Diversity among authors is awesome! Gives us better choices!