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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
06-18-2012, 11:11 AM
Quote:
Originally Posted by Pottsey
I find his conclusions really strange. He has just proven Quantum Launchers out damage photons and goes on to say photons are better? Why has he said that? The test shows Quantum’s win out on damage and DPS even with only 2 doffs and one is blue. It also seems that with 2 launchers the cap is 111torpdeos. I bet if he upgraded that blue doff to purple then his Quantum launcher would have pulled even further ahead in DPS over photons.
His question was exploring a 3 Torp Launcher boat, but yes, his data shows that at 2 launchers, Quantums perform better. This is all rough math, so I apologize if I made any poor assumptions / errors

Quote:
Originally Posted by Cygone
2 Photon Launchers - 1 Blue, 1 Purple Doff - 111 Torpedos in 300 seconds ***111 / 300***
2 Quantum Launchers - 1 Blue, 1 Purple Doff - 104 Torpedos in 300 seconds ***104 / 300***
I believe the two above lines are what you are referring too. Exploring which is greater:

111 Photons vs. 104 Quantums

Taking a quick look at the STOWiki shows that a common MKII Quantum does 3313 damage per volley, where as a Photon does 2980.

104 Quantums, all hitting hull would be 344,552
111 Photons, all hitting hull would be 330,780

Based on this, for 2 launchers, with 2 Doffs, Quantums are ahead of the Photons by ~4.2%.

Now, if we look at 3 Torps w/ 2 DOffs:

Quote:
Originally Posted by Cygone
3 Photon Launchers - 1 Blue, 1 Purple Doff - 147 Torpedos in 300 seconds ***147 / 300***
3 Qunatum Launchers - 1 Blue, 1 Purple Doff - 131 Torpedos in 300 seconds ***131 / 300***
147 Photons vs. 131 Quantums

131 Quantums, all hitting hull would be 434,003
147 Photons, all hitting hull would be 438,060

Photons are now ahead of Quantums by a marginal ~1%.