Quantums vs. Photons on Armitage
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Join Date: Dec 2007
06-18-2012, 12:59 PM
Originally Posted by
The way I read the data is when you get unlucky and fail to hit the max fire rate Quantum’s are within 1% of Photons. But when the triggers work and you hit the cap Quantum’s overtake Photons. If you look at Rapid fire Transphasic which are effectively Quantum’s being 8sec torpedoes you see they hit the cap almost. That means Quantums can hit that cap as well just not every single time with blue doff’s.
So Quantum’s are within Photons damage range but often Quantum’s overtake photons in DPS. More reason to go with Quantum’s was that’s tested with blue Doff’s. One would expect with purple Doff’s Quantum’s would more often than not hit the cap and be ahead of Photons which have no room for faster fireing.
The above is assuming 111 torpedoes is about the cap for 2 launchers, 148 is about the cap for 3 launchers. I know from experience the 4th launcher pretty much always fails to fires to when capped out on speed. (EDIT2: You can only fire 1 torpedo every 2 seconds so 147 is the cap over 300seconds.)
EDIT; To clarify it looks like with looks like 3 Photons launchers shoot 147 torpedoes. Quantum will shoot somewhere around 131 to 147 torpedoes depending on chance triggers. But if you upgrade fully to purple DOffs you should pretty much see Quantum always at the cap at 147.
Now here's my question:
Cygone's build is designed around shield stripping, with the goal of getting to the bare hull faster - and to that effect he is limited to 2 PWOs to keep the rest of the build functioning.
That build is very specifically a Sci ship - so how can we make this passable/viable for an STF focused escort?