We're losing Dialog with Object!
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Survivor of Romulus
Join Date: Jun 2012
06-26-2012, 08:15 AM
Originally Posted by
I'm sorry to say, but I don't get the impression they listen to feedback much at all. After this patch using invisible objects and invisible walls is going to be damn near impossible, and no one seems to care.
The Foundry devs don't seem to care much to hear the feedback from Foundry authors. We basically just have to use whatever tool they give us and try our best to be happy with that.
Just because they haven't fixed something yet doesn't mean they won't. I'd guess Season 6 is still two maybe three weeks away and we'll see any number of patches between now and then. There are things we've been told are coming that are still not live on Tribble yet.
I hesitate to say that the dev's don't care about feedback.
The no animation issue with this was first brought up in author feedback.
They also fixed Havraha's costume editor bug which he was so sure was being ignored.
The simple fact is we're not "losing" a whole lot of functionality with this change. We can already do most of what dialogue with object does with a simple interact and then dialogue, and that way we can do an animation as well such as typing on the console.
The only thing, the ONLY thing, that I see we're losing with this change is a little simplicity. Something that would eliminate one objective/trigger when you didn't care about having an animation. It would have been nice to have the object appear in the portrait, but as I recall that didn't work properly. You can sort of see this here:
I was testing out the dialogue title function to see what the character count was and you can see that the object, if it is there (I can't remember
) for sure does not fill all the space.
And by the way, we can still set default dialogue prompts for objects. Couldn't do that before.
However, I do think Nagorak's last statement is completely true. At the end of the day we have to deal with the editor they give us. By all means give feedback, because I think they do listen, but we have to use what's in front of us.
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