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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-04-2009, 03:07 AM
The quotes are not from this forum but from the blog

Quote:
Originally Posted by Kestrel View Post
One of the big differences is characterization. Star Trek, at its heart, is its characters. Kirk, Spock, McCoy, Picard, Data, Sisko, Quark, Dax, Worf, Janeway they're iconic. And what makes so many of the episodes great is not the basic plot, but how these great characters respond to a particular situation.
I absolutely agree with that, great!


Quote:
Originally Posted by Kestrel View Post
Also, we have to be very careful not to limit the player's choices when it comes to creating his or her character, ship and crew. Our Bridge Crew is a prime example of that. A lot of information in the Episodes comes from your Bridge Crew. Just like in an episode of one of the shows, it is your crew that informs you of a situation, provides more information, or offers options for action.
That sounds like a tough challenge. Though I think you're doing well with it. The things you have written sound well organized and thoughtfull. I'm really looking forward to playing "my" first missions to see if they fit my imaginations of the Star Trek universe.
The way I read these things makes me think that missions are going to be like small episodes from Star Trek, which I think is the best way of doing it. For the feeling of being a main character in one of these episodes I could even take some limitations in my actions or choices, if they are not to harsh.

So, all in all I have to say: great job, great piece of reading, thanks a lot!