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Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,354
# 10
06-28-2012, 08:45 AM
What do you see as the primary purpose(s) behind introducing new Duty officer species?

I'm not asking to discourage the brainstorming here - it may, in fact, come in quite handy. But I'd like to get a more solid understanding as to why more species variation is being requested.

* Are there shortcomings in the current system that new species can address?
* Are there new mechanics you'd like to see pursued that new species would allow for?
* Is it just a roleplay / immersion thing?

On the subject of new traits:
We found, from the introduction of Resolve doffs, that introducing new Traits is not a design choice that has long-term sustainability. While it still may be something we introduce in the future, we have to be sure that the amount of dev time that goes into ensuring the new Trait's viability is worth the investment. Hundreds and hundreds of work hours went into introducing Resolve and giving it a purpose, while also addressing economic and systemic balance concerns that it introduced. It's not something that we've completely ruled out, but it is unlikely that we will do something that like with any form of frequency.
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Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
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