Foundry - Roadmap to Future Updates
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Join Date: Jun 2012
07-02-2012, 03:53 AM
Whenever I write dialog for BOFFS, I imagine they are Vulcan, TBH. So I neither use contractions nor overt humor. I think that works - and to me it's very important.
I know there should be some suspension of disbelieve when playing a Foundry mission. But many authors already manage to squeeze in "unatural" dialog (for my captain) into the tiny buttons. I think giving them entire dialog options would make matters worse.
I tend to do similar thing to zorbane, where the buttons have brief answers, that leave room for the player's imagination as to what exactly their captains say.
"Sometimes you have to do things that you hate, so you can survive to fight another day."