Career Officer
Join Date: Jun 2012
Posts: 162
Quote:
Originally Posted by zer0niusrex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120701a.2
General:- Research and Development mission updated:
- This mission is now now undroppable.
- If there are any items remaining after the mission, players can turn all of them in to T'Pren
- Updated the Accolade text for the Starbase Incursion.
- War is Good for Business updated so that scanning Nandi doesn't interrupt on move.
- Updated audio in order to resolve an issue with Logitech headsets.
- Removed superfluous Escape Forcefield buttons from Power Plant boxes in the Borg Defera invasion.
- Updated some text in Of Bajor to resolve some minor typos.
- Bat?leths and Lirpas now are visible when holstered.
- Interactible items should no longer have more than one interact FX on them.
- Updated the Miranda available in the Dilithium store.
- It?s now correctly the version that players receive as their first spacecraft.
Duty Officers:- Energy Weapons Officers updated:
- Subsystem Targeting version has had its reduction effects restored to -15/-20/-25/-30, while its chance has remained at 25%
- Beam Overload/Fire-at-Will version has had its reduction effects reduced to -2.5/-5/-7.5/-10, while its chance has been increased to 50%
- Cannon Volley/Rapid-Fire version has had its reduction effects reduced to -2.5/-5/-7.5/-10, while its chance has been increased to 50%
Environment:
- Filled a hole outside the Warrior?s Hall in First City.
- The nebulae in the Vega system are less wobbly now.
- Floating NPC icons now show properly through all transparent materials.
- It?s no longer possible to get stuck inside lamps on ESD.
- The Exchange is now present on the map for First City.
- Toned back the brightness/bloom on several maps.
Fleets:- Officer of the Watch missions are available.
- Starbase Alerts are now available!
- Provisioning has been enabled.
- Functional Operational Assets are coming soon.
- The KDF Bridge Officer trainer on starbases now works as expected.
- Starbase stores now include Operational Assets tabs.
- Redecorated the starbases again to rearrange items and consoles.
- Disbanding a fleet while inside a starbase map no longer causes the map to get all weird.
- Players can no longer invite other players with different allegiances to their Fleet maps.
- The Contribute button for projects is now disabled if a player doesn?t have contribution permissions.
- The project selection list now displays the completion time of the project.
- There is now a new tab in the Holdings window that displays the Fleet?s current provision counts.
Foundry: - Added three new door props for Foundry use:
- Door - Opening ? Tan
- Door - Opening ? Blue
- Door - Opening ? Red
- Table ? with Chairs 03 no longer has its chair backs in the middle of the table.
- After selecting an object to use for a map transfer, it?s now possible to change that object to one of a different type or to Whole Map, when applicable.
- Resolved several issues with the custom Costume creator.
Systems:- Reduced damage on Borg Cutting Beam by 20% per tick
- Borg Tractor Beams can now be resisted
- Nanite Health Monitor will use its FX less frequently now, only once per jump to a new target.
- Nanite Health Monitor is now capable of curing Nanite Infestation.
- FX caused by the refresh of IDIC team buffs should be far less spammy now.
- "Synergy" buff will now only be obtained once when applicable, instead of 4x as it previously was.
- Summoned pets and allies have been adapted for hostile environments:
- Security Escorts will now beam in wearing EV Suits if the player has their EV Suit on and Activated.
- Quantum Shadows summoned by the Shard of Possibilities will now appear wearing EV Suits if the player has their EV Suit on and Activated.
- Horta Combat Allies are immune to the effects of hostile environments.
- Mugato Combat Allies will still suffer damage and eventually perish if summoned in a hostile environment.
- The rare summons that occasionally occur when using Devidian Pattern Enhancers do not function in hostile environments.
- All ground Vanity pets are disabled while in a hostile environment.
- The psychic images called by Aenar and Reman are now immune to hostile environments.
- Increased damage for Quad Phaser and Disruptor Cannons.
- The stores are no longer empty.
- Updated the max price of one Zen on the Dilithium exchange to 750 Dilithium.
- This is part of the conversion to Zen.
- The valid price range is now 50 to 750.
- The Klingon Bridge Officer trainer now displays the correct career icons.
- The Fleet Vault button no longer displays for players not in a fleet.
- Added the new small craft "No UI reticle" mode to Web Nodes on the Tholian Web, and the Tholian Web Wall.
- Resolved an issue that prevented reopening a private PvE queue window after changing maps.
- The PvP queue window now properly closes when entering a PvP map.
- The Fleet Activity Log now displays a player?s new rank after promotion.
- A player?s summoned pets will now display as green on the minimap.
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more typos?
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