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Commander
Join Date: Jun 2012
Posts: 346
# 14
07-06-2012, 10:09 AM
Not sure where your numbers come from, Maelwys.
Here's my math, I'll list everything for transparency's sake.

1. Assumptions/basic premises:
- No BOFF abilities used. This complicate matters, because BOFF abilities impact weapons in different ways, but it'd be a long process to include them.
- No Tac Consoles. Obvious reasons.
- [Borg] works on all STF targets. I'm not sure this is the case, tbh.
- Power drain works in a cycle, regenerate fully between cycles.
- Critrate=~15%. Because that's around where I usually parse at.
- Crit Severity=+95%. Base+spec+Antiprotons. 105% for DHCs (obv). 75% for Torps (obv).
- Shields don't exist. It's a silly assumption, but we have to go with it to try to justify Torps.

2. [Borg] contribution.
DHC: 1000*7.5%/1.5=+50 DPS.
DC/Turret: 1000*7.5%/.75=+100 DPS.
Photon: 1000/6.5=~+153.85 DPS.

3. Base DPS (50 Power):
[Borg] DHC Mk XII: 589 DPV, firing every 1.5s=~393 DPS. (DC, same DPS)
[Borg] Photon Mk XII: 3744 DPV, firing every 6.5s=576 DPS.
[Borg] Turret Mk XII: 152 DPV, firing every .75s=203 DPS.

4. Critmod.
I'm just using this mod to shorten the lines below:
DHC: .15*2.05+.85=1.1575
DC/Turret: .15*1.95+.85=1.1425
Photon: .15*1.75+.85=1.1125

5. Actual DPS:
Build 1: 4 DHCs, 3 Turrets:
DHC1: Fires at 125 Power, DPS=393*125*.02*1.1575+50=~1188
DHC2: Fires at 125 Power, DPS=393*125*.02*1.1575+50=~1188
DHC3: 113 Power, DPS=393*113*.02*1.1575+50=~1078
DHC4: 101 Power, DPS=393*101*.02*1.1575+50=~969
Turret1: 89 Power, DPS=203*89*.02*1.1425+100=~513
Turret2: 81 Power, DPS=203*81*.02*1.1425+100=~476
Turret3: 73 Power, DPS= 203*73*.02*1.1425+100=~439
Total=1188+1188+1078+969+513+476+439=5851 DPS.

Build 2: 3 DHCs, 1 Photon, 3 Turrets:
DHC1: Fires at 125 Power, DPS=393*125*.02*1.1575+50=~1188
DHC2: Fires at 125 Power, DPS=393*125*.02*1.1575+50=~1188
DHC3: 113 Power, DPS=393*113*.02*1.1575+50=~1078
Photon: DPS=576*1.1125+153.85=~795
Turret1: 101 Power, DPS=203*101*.02*1.1425+100=~568
Turret2: 93 Power, DPS=203*93*.02*1.1425+100=~531
Turret3: 85 Power, DPS=203*85*.02*1.1425+100=~494
Total=1188+1188+1078+795+568+531+494=5842 DPS.

Even making a series of assumptions favouring Torps and fitting something more efficient than the usual Torp used (Quantum), we get worse results.
Admittedly, it's very close, but focused Tac Consoles and BOFFs will widen that gap pretty fast.
Spreading your Consoles and BOFFs mean you drastically lower their efficiency, so as long as 4 Torps/3 Mines builds aren't viable (and they very much aren't), Torps are overall not an efficient choice on Escorts.

And if math isn't sufficient, I also have comparative parse numbers in ISE:
With 3DHCs/1 Quantum, I averaged 4k DPS.
With 4 DHCs, I average 6.5k DPS.
Obviously the BOFF setup was altered to match, but everything else kept constant.
(I can upload them if necessary)

Quote:
Originally Posted by Marctraiderz
DC on the other hand, should give you more benefit with Tet glider, my test also showed the drain increased by using them. Other things to consider is, weapon procs proc more with Dual cannons because of their 1 second shorter Cycle. But will it really be noticable in practical sense? nah.
Weapon procs, no. [Borg] procs, yes. As listed above, they get DHCs average +50 DPS from [Borg] procs, DCs average twice that.
That's why, at least on paper, 4 DCs seem better.

If they aren't in practice, then I suppose it's due to some quirkiness in Weapon Drain.
But parses would be nice, general impressions don't quite cut it.

Edit: silly me, "DPS per second".

Last edited by quiscustodiet; 07-06-2012 at 10:25 AM.