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Career Officer
Join Date: Jun 2012
Posts: 514
# 19
07-06-2012, 03:30 PM
Quote:
Originally Posted by xgorillapx View Post
I have a defiant retrofit myself, and it was a good ship. My only problem with it, is that I thought having a 3rd tactical ensign slot, as a big waste. I thought getting some additional survivability out of Emergency Power to Shields I or Engineering Team I with the Fleet Escort was much more useful. Granted, survivability isn't the escorts main priority, but in this comparison, nothing is really being sacrificed. Maybe a 2nd Tac Team I ability?

So far with this post, the only real debate has been the DHC's vs. DC's. I'm sure everyone could nitpick some thign based on personal preference, but if that's the only thing to be pointed out, I think this is a very good thread. Something like this has been needed, especially with the influx of new players since F2P. Against my better judgement, I've edited the original post to include links to screenshots of my skill points. I'm sure everyone will picj that apart since everyone has their own preferences, but this iwll give people a good idea of what to and what not to put points into.
Thats why the Defiant sucks for pure DPS. It comes from DHC's. And in that condition you only need Energy weapon spec, 4 energy consoles and 2 Rapid fires. Its the most efficient and highest damage escort available.

Funny isnt it? Cryptic doesnt know jack about their own system.


Yes, this means a defiant (excluding the cloak) is totally wasted on all those ensign stations. Better go mvam, fleet or better yet Jem hadar.