Pulsewave and movement animations
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Join Date: Jun 2012
07-09-2012, 11:40 AM
I put in a bug report about this also.
I keep thinking this and a lot of the other animation aberration you see with shooter mode would go aways if they shortened the shooting animation or how long the toon holds in that pose after they fire. I?ve rather often not had it look right when I fire a second shot with any weapon because my toons still seems stuck aiming at the first mod which is lying dead. while I?m already targeting and firing on a second mob which makes the beam/blob of light come out of the gun sideways or or backwards depending on how much i?ve rotated to aim.