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Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 14
07-09-2012, 06:40 PM
Originally Posted by borticuscryptic View Post
The "100% chance" is a blatant lie! How dare the tooltip mislead you in such an evil, evil manner! The correct chance has been 20% to beam in two. After reviewing the power itself, I'm going to be reducing that slightly as it is currently a flat-out 100% improvement over a blue version doff, which violates the approximate curve we're aiming for on these Active Roster powers.

After updated, Purple Security Doffs will have a 20% chance of summoning in ONE additional Rank 3 security team member and only a 10% chance of summoning TWO.

The OP has 3 Security Doffs equipped, this is why multiple tooltips are showing and is not something that is likely to change as each individual doff is applying its bonus separately. In other words, having three 20% chances is not the same as having one 60% chance. The tooltips are set up in this manner to illustrate this difference.
I'm probably going to regret pointing this out, but...

Each of the engineering pet-enhancing DOffs (Armory Officer (turrets), Explosives Expert (mortars) and Fabrication Engineer (support drones)) also behave this way; with a purple DOff slotted, when the effect procs, you always get two extra turrets, drones, or mortars instead of one. I think the "100%" in the tooltip refers to the fact that when the 20% effect procs, there's a 100% chance for the extra item to proc.

I should also note, though, that unlike the Security DOff, the engineering DOffs are not permitted to stack; you are only allowed one of each. I don't feel this is necessarily unfair; after all, they are devoting three DOffs to the enhancement, and thus giving up other possible enhancements.

I was going to humbly request that something be done that overall increases the chance that we get at least one extra item, though. I feel great when I get three turrets...but feeling disappointed 80% of the time is, well, disappointing. The solution you've proposed (20% chance of 1 extra, 10% chance of two extra) is good if it means that you get at least one extra item 30% of the time, but could also be taken as "20% of the time you'll get an extra security escort; half the time that procs, you'll get a second extra member" (which works out to a 10% chance overall of two extra redshirts). I'd far rather have an increase in the reliabilty of extra performance than a small chance for a massive boost to performance that never comes when you actually need it.