Assimilated - unfortunate change of Undine spawn point?
View Single Post
Join Date: Jun 2012
07-10-2012, 04:25 AM
Originally Posted by
Right tactic is to tactically withdraw (can't say run I'm Klingon) away from the force field when the Assimilated Undine spawns in.
It will then move towards your party away from the force field, you might need to run in and shoot it to lure it out.
DO not stand near the spawn point or near the force field - The Undine will just massacre you and you won't be able to harm him.
In that last room I have my Boffs set in place and "pull" enemies back to where they are. This should also keep the undine from getting stuck.
(First run through my Boffs aggroed the whole room >_< )
"I weary of the chase. Wait for me. I shall be merciful and quick."