View Single Post
Cryptic Studios Team
Join Date: Jun 2012
Posts: 369
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120705a.5

General:
  • Resolved an issue with targeting arcs that, most noticeably, caused Beam: Fire at Will not to work as intended.
  • Added new NPC floaty icons for Lobi stores, Fleet Weapons Stores, and Bar/Chef contacts on player starbases.
  • Updated the icon for the EV suit obtained as a reward in the Tholian Invasion.
  • Updated the French and German translations.
  • Resolved an issue that prevented the Available Expertise and Spent Expertise from properly updating when a bridge officer skill is changed.

Fleets:
  • Updated Special Projects:
    • They now award 5 xp per category.
    • These projects have a completion time of 30 minutes.
  • All Operational Assets and Boosts that have a requirement for purchase now also have an error message that lists the requirement if a player tries to purchase one before the starbase has unlocked the prerequisites.
  • Fleet Science Boosts now properly scale from +1 to +10 as they increase in tier.
  • Corrected Fleet engine, deflector, and space weapon stores to use the appropriate requisition provisioning instead of Operational Assets.
    • Weapons and Engines require Engineering Personal Requisition Provisions.
    • Shields and Deflectors require Science Personal Requisition Provisions.
  • Updated the text for Military Tier 1 so that it is more informative.

Tholian Invasion:
  • The Tholians are no longer quite so jittery.
  • All mission items can now be discarded.
  • Vanity pets cannot be summoned in hazardous environments.
    • The Duty Officer summoned assistants still die in the fire; a resolution is in progress.
  • The mission debrief for the easy interior now includes information about career-based hints.
  • It's no longer possible to get multiple Zone-wide missions of the same type.
    • Only one Kill Tholians and/or one Collect Ore.
  • There's a new intermediary step between the interior boss fight room and the other floors.
    • It's worth noting that on the intermediary step, floor 3, a force field will go up when the mission for that room is running, but it doesn't stop you from using the door.
      • This is working as intended.

Known Issues:
  • It is possible to cause the Tholian Project Leader to stop attacking you.
    • Doing so will result in your being prompted to leave the area.
    • You will not receive mission credit if you defeat the Project Leader in this fashion.