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Career Officer
Join Date: Jun 2012
Posts: 88
# 15
07-11-2012, 09:15 AM
Originally Posted by sikamak View Post
Changing the difficulty of STFs, in my opinion they made some big mistakes.

1 - They last too long comparing with the drop. Cure space and Kithomer are particulary long. You can play one even for 45 minutes ore more and get useless drops. Being so, they don't worth the time spent playing them.
Wow really 10-15 minutes is too long? If you're taking longer than that check out some info on how to STF. There's a guide somewhere here on the Archived Posts. Guess you missed the old style Infected/Cure/KA from Pre-S4, back then an Hour run was fast.

Originally Posted by sikamak View Post
2 - Enemy damage. Quite often a single shot deals you 45.000 damage even if you have your shields up. I palyed some STF where i respawned just to get another blow of 40-50.000 damege and explode again.

Other nuisances are tolerable, but the two I described make me loose the wish to join a STF.
Yea, people who get one shotted need more info about their ship/powers/consoles. I'm sure there is an Archived Post about that too. Timing and Attention = Both increase Survival Rate

"...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl