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Join Date: Jun 2012
Posts: 23
# 4
07-16-2012, 01:58 PM
It's not the warhead detonation that is the problem, thats handled by destroying the beggar before it hits.

It's the weapons fire that each missile outputs whilst it flys to the target (seems akin to an AP Point defence system?)

They're a tad OP.

Also, as an aside, in the Fleet Starbase Defence (the one with multiple phases involving moving between different areas to defend various systems and the Starbase itself) the Klingon NPCs seem to be shooting multiple Isometric charges at me when I heal the Starbase itself (getting hit by between 4 and 8 charge hits at between 4K dmg and 18K dmg per charge (after resists).

There isn't any methodology to counter this as far as I can tell.

Any devs want to comment?