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Republic Veteran
Join Date: Jun 2012
Posts: 799
# 8
07-22-2012, 04:34 AM
Originally Posted by gypsyblade View Post
I run with 4 kits on both of my Engineers... and its situational
I used to have a varied setup as well, until I started running the Enemy Neutralization kit more aggressively and it out parses the other kits by a fair margin.

Originally Posted by gypsyblade View Post

Weapon: Split Beam and Maco Rifle (KHG for my KDF Engineer)

Fabrication Specialist on the path to the Captain
Enemy Neutralization in the Captains room
Fabrication Specialist on the way to Rebecca
Equipment Technician in Rebecca's room (KDF: I exchange the split beam for a sniper) (Fed: I exchange the split beam for a pulsewave)
Word of caution here, the Split Beam tends to over aggro in Rebecca's room, especially when fired on the middle group of Borgs as it hits those standing at the rear. The M.A.C.O. rifle is recommended as secondary with Pulsewave Primary.
The essentials throughout the map is high damage at range, but you need to maintain high damage up close as well otherwise you risk not making the optional. And the Pulsewave has no equal at close range.

Also all the kit swapping during the mission means you need to wait for Red Alert to drop, this isn't that realistic in a good group because you'll constantly be moving and clearing. If you idle to wait for Red Alert to drop you aren't contributing to the team.

Originally Posted by gypsyblade View Post

Weapons: Split Beam (switch to pulsewave in last area) and Maco/KHG

Fabrication Kit the whole way down to the area.. If you're doing the room don't change kits..
Enemy Neutralization if you're on the node team..

Boss room doesn't matter its easy enough with either kit...
I would advise against the Split Beam again here, it doesn't match a Pulsewave and all engagements on KAGE are close range.
The problem with the fabrication kit is the long cooldowns, squishy mortar(s), lack of focus fire, you randomly hit a lot of areas on the map risking over aggro as well, this just puts the team at unnecessary risk. Plus if you only spawn 1 mortar it'll never come even slightly close to the Enemy Neutralization in damage output.

The Engineer has no equal with the Enemy Neutralization Kits except for exceptionally good Tactical Players.