Anyone have issues with 'runners' in Colony Invasion?
View Single Post
Join Date: Jun 2012
07-25-2012, 12:16 PM
Originally Posted by
People rushing on this mission clearly don't get the mechanics behind it and more often than not leads to multiple respawns making the team as a whole loose out on later objectives.
9 times out of ten these "heros" are wearing M12 Maco or Omega gear - I should go into an STF ground pug and start running around doing stupid stuff - and of course I would be told off - "you don't know what you are doing ahole"
they don't know what they are doing in Colony invasion
Today I did a run with no-one in maco/omega gear(technically not true as I keep the visuals disabled on mine - which I doubt many others who got the gear do - i just like my look without it)
anyways we stayed together - fought together as a group - section by section - got all 3 diplos/data/colonist - even the last one - on a PUG!
There is ZERO reason to run ahead - you argo the map - if you don't make it and get the 2nd colonist - 3rd data and last colonist - its lost 90% of the time as now you have spawned the map and no amount of cloak - droping the shard can get you back to the last section in time
Don't run ahead - stay as a team - just like ground STF