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Career Officer
Join Date: Jul 2012
Posts: 4
# 7
07-26-2012, 10:40 AM
Originally Posted by dalolorn View Post
Science makes the best tanks on ground, engineers are hybrids, and tacticals are pure DPS with little to no survivability.

In space, science is just debuff, debuff, debuff with a few handy abilities (Subnucleonic Beam will disable any really tough PvP opponent, Sensor Scan can debuff damage resistance on a target and buff your detection, etc.), engineers are slow, undamaging, tanks, (Miracle Worker does as the name says - it practically brings you back from the dead! EPS Power Transfer is a nice power buff, very handy on a Science Vessel with Emergency Power to Auxiliary, as you'll usually hit max power on both weapons and auxiliary systems.), and tacticals are again pure DPS. However in space, tacticals have a little more survivability due to their boff powers (typically you'll at least have Engineering Team and stuff like that, even on Escorts, whilst on ground your only healing comes from unreliable allies and slow-cooling hypos - that's why if I can't kill the enemy with my first attack, I prefer the Medic kit from my science character over the straight DPS from the Operative kit on my tactical.)
Thank you for taking the time to post.

I figured that the Engineer is the "jack-of-all-trades" type of class, I think that is the reason I chose one in the first place. Plus I liked that the Engineer ships are the Cruisers like the Constitution, Galaxy, Excelsior etc., I just really like the style of those ships. Another thing I like about the Engineer is that they get a lot of tools such as Shields, Healing beacon, drones etc. which again goes along with them feeling like a "Hybrid" class.

Again thank you for the post, it really helps me think about what I want to do in the game. I just wish I could race change my character, I have a Liberated Borg as my Engineer but I would rather have a Vulcan since they are really my most favorite race.