Official thread for Season 6 Foundry Issues
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Join Date: Jun 2012
07-28-2012, 09:10 PM
Kirksplat, what could have happened in yours that I had happen in another mission on Tribble that got published. You're using one of the triggers there that got wonky with the new changes to them, (this component/component what have you) they still work but show a bumb "interact" label. When you go in to edit it, and simply re-select those objects and check the triggers the problem may correct itself. At least, it did when I had that happen to mine.
Leviathan, you're saying the Holodeck was through the ground on the final map? It does it on the first map by design, but the final map it is doing something different and obviously broken. Granted, I didn't play the mission right before launch but I wasn't getting any sign from reviews that there was a problem with it. Hrmmm... interesting.