Do you think Cryptic would be as well to leave it to the players to fix bugs?
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Join Date: Jun 2012
07-30-2012, 10:03 AM
There is a reason only the most outstanding (usually total conversion) modding projects actually come to any attention with companies.
Modding for a lot of games is rather easy, bugfixing is not. Especially if you need to take double precautions (QA).
Just because you scripted here or there, doesn't necessarily mean you're good at bugfixing or coding (already).
But if you like that stuff, maybe you consider studies in that field. After 5+ years at work, you might reconsider your statement from today
Coding is not that much fun as it sounds, once you have 40h+/week working schedule and "final dates".