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Career Officer
Join Date: Jun 2012
Posts: 735
# 16
07-31-2012, 11:51 PM
Quote:
Originally Posted by aquitaine985 View Post
Borticus for PVP Overlord Mk. II?
no, no noooo! Don't say it!!!!! Dam, too late... now you gone jinxed it!


Quote:
Originally Posted by dontdrunkimshoot View Post
chrono mines procing 100% is ludicrous. at 33% theres a huge chance 1 of the 5 mines was gonna proc you, there was NO absence of procs from them

transphasics reducing the ability to heal shields sounds like the most broken addition yet. 90% or more of someones survivability in pvp relies on a persons ability to heal their shields and stack resists on them. if getting hit with transphasic mines reduces some ones ability to heal shields, you just removed 50% of their defense. you might as well double the amount of damage every weapon does in game, this change is THAT bad.
Before, you would typically be hit with 5 mines, each with a 33% chance of applying a 100% debuff, you would statistically receive a 166% magnitude debuff if eating a whole cluster.

Now, the chance to proc is 100%, but the magnitude is reduced to 25%, meaning that from swallowing a full cluster you will get a 100% magnitude debuff.

To me, this looks like a 40% reduction in effectiveness... no?


And for shield healing debuff, I love it! Survivability is way too high in STO! This will also be extra noticable for tanky cruisers and sciships. My escorts heals are close to useless anyway, and I live and die by my elusiveness/defence.

And better mines makes GW/tykens a better ability to pack, so it's actually a little buff to sci/cc