Advanced Fleet Weapons
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Join Date: Jun 2012
08-03-2012, 01:18 AM
Originally Posted by
I just replied to the similar thread about Advanced Ground Weapons, and a lot of the same comments apply here. Rather than copy and paste, here's a link to my reply to that thread:
The other designers and I do read these threads and listen to your feedback. If you have specific data that demonstrates that weapons with DMGx3 + 1 additional property are performing poorly, I'd be glad to review that data. In the meantime, I'll be looking at the numbers internally to see if any improvements need to be made.
LOL, Just LOL.
There won't be any data showing poor weapon performance, the issues here are ROI related (a word CRYPTIC knows
, at-least dstahl does). Maybe you other devs should familiarize yourself with it too.
It's simply far to expensive and not worth any type of benefit that you are offering for going through this Starbase process. I think there are several threads at this point regarding that.