KASE - Destroying Those Stupid Gates
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Join Date: Jun 2012
08-07-2012, 11:41 PM
Originally Posted by
I'd love to see some of these carriers in my PuGs. I just wind up with the ones that sit around and get face-rolled by sphere's because they don't have the proper BOFF powers. One guy kept asking me how I was healing his plasma fire, come to find out he has no clue about hazard emitters(or debuff clearers in general) and has no armors in his engineering slots. *facepalm* With 2 Neutroniums and 1 Monotonium I don't even see more then 1% hull dmg when I get hit with the plasma fire.
See: previous post. I can have tt up with 5 seconds of voneroubility, and can use a combo of e2s/tss/polarize hull/aux 2 sif to cover that weakness. Trying to get good grav sci's so my gw/ss/ sensor scan combo can get better. To beat gates, do what you would with a cube- get on top of it, rotate tanking abilities, draw aggro, and leave the gate open to escorts with the dps to finish it.
When in doubt, (hehe) c4!
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