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Captain
Join Date: Jun 2012
Posts: 855
# 12
08-08-2012, 01:01 PM
Quote:
Originally Posted by kamenskshax View Post
To me all the games appear to have got stuck on the board game concept - space is 3D - so why no "upper" and "lower" shields/weapons?
Check out Bridge Commander (released in 2002). It has forward, aft, left, right, top and bottom shields. It has full 360-degree ship movement and firing arcs, with "left" weapons capable of firing 90 degrees up, down, left, right and forward from it's mounting (depending on the ships configuration/hardpoint).