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Empire Veteran
Join Date: Jun 2012
Posts: 6,752
# 39
08-09-2012, 10:27 AM
he wasn't the first to talk about pvp necessarily. if i give information you can assume im talking from a pvp perspective. but anything that works in pvp, dominates any pve content.

nothing in an stf moves faster then a snails pace, using a single cannon there to try to keep your target in arc is not necessary. there is 0 difficulty in keeping dhc's pointed. now in pvp were ships move sooo much faster, you may be on to something. thats why i basically had to facepalm when you used KASE as an example.

that DHC vs DC info i mentioned, all you need to do is use them in action long enough to preceave these things. everything i said is based off my own observation and knowledge of how energy, fireing cycle, and damage works. its all accurate

DCs/SCS/Ts have the fastest cycle rate, so they will proc most often. note that a proc can only occur once per fireing cycle, not once per shot. glider and dem are per shot 'proc' abilities though.


Quote:
Originally Posted by maelwy5 View Post
(Note that the recharge time can be reduced by certain buffs, such as the MACO set's 2-piece bonus). Adding the "maximum" firing time to the recharge time will give you the total time taken for one complete weapon activation cycle sequence.
what? oh no it doesn't. +5% power recharge speed does not increase the speed of your weapons cycling, it has the same effect an eps console has, which just boosts power transfer and recharge rate
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