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Join Date: Jun 2012
08-13-2012, 08:20 PM
Originally Posted by
Not much -- games like Halo and Crysis have multiplayer in environments larger and far more complex than the small instances we get in STO. Besides the social zones, only Defera and Nukara have more than 5 players in them (ground zones).
I know it's "different". But the real difference is in the size (and budget) of the developer team and the maturity of the engine.
If STO were not so heavily instances and had seamless map transitions, I'd agree. But with all the zoning and small sandboxes, the MMO excuse doesn't fly as far.
No, I know what Taco means; with a single player game you know what sort of hardware your playerbase is going to have, but with an MMO (particularly a F2P one) you need as large a playerbase as possible, and with it come many kinds of (often outdated) hardware and internet connections.
is okay, but speedos are too much for some people.