Thread: Graphics
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Career Officer
Join Date: Jun 2012
Posts: 1,502
# 13
08-14-2012, 05:51 AM
Quote:
Originally Posted by starcommando101 View Post
Well I'm going to cut to the chase.

This Graphics plus STO = Hummina Hummina Hummina

Don't get me wrong, this game in space is beautiful on max graphics, but if the ground area was to look like this?.... Wow would be an understatement.

Just saying, food for thought.

Unreal Engine 3 ? meh.... overused.
granted STO's ground combat could be a lot more visually pleasing without all the silly mmo shiny effects of the various powers...

but even space can be easily topped.

what STO would realy profit from would be that awesome Engine of "Nexus the Jupiter Incident".

here is a Star Trek Mod of it:

http://www.youtube.com/watch?v=O_EX3_nfpZ4&hd=1
http://www.youtube.com/watch?v=lOoedZ8qR9I&hd=1

you want Carrier Gameplay? try this on for size:
http://www.youtube.com/watch?v=NICVzMC-ZSI&hd=1


that game is easily 5 years or more old (runs perfect on any current or 4 year old system, needs a lot LESS resources than STO does),
yet look at the Shield Effects, Explosions, particle and shadder effects...

The Ships are on the same level of quality, just that these ones don't use the one-texture-fit's-all approach that STO uses, and therefore have more attention to detail of specific Ships.