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Join Date: Jun 2012
Posts: 346
# 17
08-17-2012, 06:15 PM
Originally Posted by azurianstar View Post
When it comes to PvP and balance, for years I've advocated that Cryptic adopt a 2-value system (one for PvP and one for PvE), just like Everquest had for it's PvP. That way you can adjust PvE, but not affect PvP, and vice versa. And I honestly would like them to reconsider this, because as it is now, it's going to be a major difficult task in finding that sweet spot where it's okay for both sides.
As have I. It's only way things can be balanced in both PvE and PvP.

As for Ship balance: no, PvP isn't my only yardstick.
If X Ship > Y Ship in every non-trivial way for instance, it's unbalanced and it'll cause issues in PvE and PvP alike.

Just because in PvE Ships don't face off with each other doesn't mean balance is any less relevant than in PvP.