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Captain
Join Date: Jun 2012
Posts: 1,241
# 20
08-18-2012, 02:46 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120812b.2

Systems:
The initial Crew loss from torpedo hits is no longer unresistable.
If you have resistance to Crew damage, you should now see a greater difference to your losses over time.
Umm... forgive me if this sounds silly but WHAT 'initial' crew loss? You get hit by two or three photon torpedoes and your entire crew is DEAD. Really old bug/design flaw that has never been fixed.

I would understand to have heavy crew losses if the torpedo hits the hull but this is happening when the torpedo hits the shields. Pow pow pow your crew is dead and your captain is heroically running back and forth all the stations in the bridge like a ferret on meth.


Quote:
Updated Melee Combat:

Melee weapons and attacks now have 80% bonus shield penetration, up from 50%.
Increased the base damage of all melee attacks.
Nanopulse melee weapons were given a smaller damage boost than other melee weapons.
Melee attacks now benefit from Weapon Proficiency, but receive a smaller bonus from Combat Specialist.
The maximum total bonus is still the same as before.
Unarmed combat still does not benefit from Weapon Proficiency.
I would suggest unarmed combat gets a benefit from weapon proficiency because it is a viable means to fight and most tactical melee abilities do not use the weapon but rather unarmed (aka lunge = unarmed) combat type.



Finally, thank you for the fix to flight deck doff flickering on and off. it was *really* annoying.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg