View Single Post
Commander
Join Date: Jun 2012
Posts: 387
# 16
08-20-2012, 01:57 PM
Quote:
Originally Posted by ussultimatum View Post
Right, but let's look at this situation:

Cruiser (A) with 9 ranks in threat control is on the ropes, shields are at under 20% all around, hull is 30% or lower. Cruiser has popped several resistance powers.

Escort (B) decides to help his team mate. Escort has zero ranks in threat control, tosses APB with +500% threat onto the Cruiser that has 9 ranks in threat control. Escort's goal was to give Cruiser a damage resistance buff.

Having popped several resistance buffs already, Cruiser only receives a very tiny increase in resistances - but now has an unshakable level of threat nearly guaranteeing their demise.


This is a situation where Escort was genuinely attempting to assist Cruiser, and instead only ends up causing the likely death of cruiser.


My opinion is that it is a very bad idea to allow Player B to increase Player A's threat level.


Now let's look at it another way.


Cruiser (A) with 9 ranks in threat control is on the ropes, shields are at under 20% all around, hull is 30% or lower. Cruiser has popped several resistance powers.

Escort (B) decides to help his team mate. Escort has zero ranks in threat control, tosses APB generating an additional +500% threat onto himself. Escort is at full health and shields thanks to Cruiser's current predicament. Escort draws fire from Cruiser, giving Cruiser breathing room.
Alas, the cruiser didn't deserve saving- it must have been a serious noob at the pilot seat to ever drop below 50 percent in pve (one hitters aside). We don't want somethhing to make pve easier, its already a faceroll. What we want is a buff to a skill that makes it easier to direct the npc's attention.
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines