Interactive objects... lit by creepy candle flames?
View Single Post
Join Date: Jun 2012
08-20-2012, 11:49 PM
Originally Posted by
Transtation - The STO engine was updated to the current stable NeverWinter code branch, and that branch had the new NeverWinter interact graphic; so STO inheirited it. It's fixable, but with such an ambitious and overloaded STO development schedule that we're on now, it's low priority,
I'm not a fan of the graphic, but it's nice to know why that happened.