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Starfleet Veteran
Join Date: Jun 2012
Posts: 889
# 55
08-21-2012, 05:24 PM
Quote:
Originally Posted by jtoney3448 View Post
2k per hit sounds good but a eng team 3 can heal a whole volley worth, and cruiser will carry 2 eng or eng + asif + HE1-2. Now if you can smash their crew more power to ya you will wear em down but a single console or aux to damp can negate crewloss and a cruiser will maintain a very high hull regen per min.

Sure you can trigger all my heal cooldowns but thats no diff then me getting alphad hard by anyone else except that most of your torpedo dmg is being negated by the shield even with the shield pen bonus.

Against escorts or sci with weaker hull heals i could see it being somewhat effective except that they will kill you fast and smart ones will avoide your torpedo arcs. People can make any build work but as to how well it works all the time is quite different.

Quantums are reliable dmg, so are photons. Transphasic do reliable dmg with shields up, on hull they are weak. And if your using BO i highly suggest a dual beam bank with x3 crit dmg mods. When it crits itll do major dmg, and even when it doesnt your doing pure energy dmg at for BO3 is about 12-14k directly to shield.

80% of most torpedo dmg is lost on shield impact, none is lost from energy based weapons. Thats what makes the combo so effective, even with 50% shield pen most ships can out run or out heal your dmg, if i saw a massive transphasic volley coming at me id just out run it, swing back and nail ya. Quantums are much harder to outrun.

If anything we have been trying to tell you and the devs that transphasic base dmg needs upped. That results in more dmg through shields and when they are down.

Also as an escort using cannons, beambanks, and torpedos you can use 3 offensive abilities at once + buffs. Tac buffs + Bo3, + HYT3, Beta 1, and CRF vs your transphasic torpedo volley isnt even a contest in potential dmg. Also if you manage your build right and gear you can reduce the effect of weapon energy drain to almost nothing.

And fully buffed my DHC crit for 8k or more basicly a torpedo hit but fire faster and do 100% dmg to shields.
No Escort has ever killed me fast 1v1 not even the top end Elite DPS ones. You have to remember I do not need weapon energy so I can dump all that energy into shields and Engines. That means a nice turn rate for a cruiser and high defence from engine power as well as nice speed. Add in 125 shield power which gives 35% resistance before BO skills and I can tank very well. I am not some a slow turn rate slow speed cruiser which is how I catch out most Escorts. Most ships are not going out run me easily.

Avoiding my torpedo arc is not that easy as I have no power in weapon energy so dump it all into engines/shields. I got pretty good at keeping even Escorts in my ach plus it?s deadly to be anywhere within 5k of me even outside of my ach. Killed many an Escort that thought it was a good idea to sit point-blank in my rear and unload dps at me. The only targets I have problems with are healer cruisers but they cannot kill me either so it?s a boring match. I run 125 shield and 113 engine power. Defence of 70% and turn rate of around I think it was 20 ish? with Dampeners, still over 12 without Dampeners. On top of all that I am still doing 500 to 600 damage to shields per shot or more if I us shield draining mines. EDIT: One fun time someone subspace jumped behind me and before I even spun the camera around they died due to 80% shield pen hits. EDIT end:

?if i saw a massive transphasic volley coming at me id just out run it, swing back and nail ya?
Your welcome to try and you might be surprised at just how agile I am. Want to meet up for a 1v1? One of my favourite tactics is to use full impulse come out point blank and unload torpedo spread twice at once and drop 20+mines. No way to outrun that. Full impulse has no impact on my damage so no need to come out at a distance and charge up energy. I am pretty sure after you meet me you will not say ?anything we have been trying to tell you and the devs that Transphasic base dmg needs upped? if you buff Transphasic any more they will be overpowered on torpdeo boats. Once I upgrade to fleet weapons and a Fleet Crusier I will be doing 3k hull damage per shot! Do we really need to buff that more? I can already get 3k per shot in an Orb Sci but I perfer crusiers. EDIT: its also worth saying those 2.2k and 3k shots are none crit shots on hull with shields up. As I am a torpedo boat I have projectile specialisation maxed out.

Last edited by pottsey5g; 08-21-2012 at 05:33 PM.