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Starfleet Veteran
Join Date: Aug 2012
Posts: 63
# 20
08-21-2012, 06:05 PM
As a rule of thumb, generally anything "%" based should stack, anything that is "+" is subject to diminishing returns. Field Generators stack (when they were twice as effective they didn't), just as weapon damage consoles do. Just like the skill system, the more you put into it, the less you actually get out of it per point, but it does provide an increase (though 5% hull resist might be better served with 35% turn rate speed or something as such). Personally I try to cap it at 2-3 consoles per "+" type for a moderate benefit unless I'm running a specific build.