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Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 5
08-22-2012, 01:16 PM
I think there should be behind-the-scenes scoring done that would implement penalties if a player isn't taking part.

They should have a kick timer around the spawn point - if you stay within say 5 or 10 kilometers of the spawn point for more than 2 minutes, you get kicked from the mission. (they will need to ensure spawn points are moved away from control zones - like the time portal in Khitomer Accords Space)

Also a kick timer for not pressing any buttons or keys within 60 seconds.

To get any rewards you should have to do a minimum amount of damage. It should be reasonable, so any player whether Tactical, Engineer or Science should be able to accomplish it if they just follow along and play like they should be doing. If you kill a single enemy, you become exempt and receive all mission rewards. I think a minimum of 50,000 or 100,000 damage for an STF is reasonable.

Also to get any rewards you should have to use a minimum of say, 5 different abilities for the duration of the mission. Most Vice Admirals have like two dozen, so it shouldn't be a problem.

So think about it - they have to leave the spawn area, press buttons, use abilities and do damage to the enemies. There just isn't any way to AFK with a punishment system like this. They might as well just play the mission.