Release Notes: August 23, 2012
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Join Date: Jun 2012
Release Notes: August 23, 2012
08-22-2012, 04:39 PM
Resolved an issue which caused the explosions from destroying Borg Devices in the tutorial to not affect nearby Borg.
Updated several maps to remove the overly-bloomy areas.
Added the TOS Bridge and TOS Ship Interior template maps to the Foundry.
Improved performance while in the Foundry editor.
Lag should be greatly reduced. Please report it if it's not.
Updated the Armitage to support the Type 6 material.
Players who have already purchased this ship will need to reclaim it from the C-store to see the change.
The player's head will remain visible when enabling visuals in an EV Suit.
Updated the rewards for the Defera Invasion Probe boss missions to give out fleet marks at the same rate as other hard missions in the Borg invasion.
20 regularly and 25 during fleet hour.
Resolved an issue where the cooldown time may not always be displayed for the Regent's console.
Fleet Duty Officers:
The variety of Duty Officers received by opening packs has increased.
Fleet Duty Officers will not grant Recruitment CXP and Dilithium when dismissed.
Updated "Espionage Report" to correct the odds calculations, so it's now uniform with other success/crit odds.
All Report assignments now require a specific Specialization, instead of having some require this while others accepted any Officer from a specific department.
The following assignments were affected by this change:
Flight Deck Officers updated:
The buffs provided for Recall, Intercept and Escort modes no longer rapidly flicker between being active and inactive.
Facility 4028 Fugitives Assignment Chain:
Doubled the CXP rewards for completing "Return Dominion Fugitive to Facility 4028" for both Federation and KDF.
Duty Officer Personnel Officers should no longer close the window when certain assignments are accepted.
Fleet Mark Boosts are now available for purchase on Fleet Starbases!
Visit your Operations Quartermaster to find the items for sale on your store.
These boosts do not need to be provisioned, and are available without running any special unlock projects.
Each boost will provide you with a 20% bonus on your Fleet Marks, up to a total of 100 Fleet Marks earned.
A minimum of 1 will be awarded in cases where fractions would result.
The price per boost is 15,000 Fleet Credits.
5,000 of which you'll make back by donating the bonus Fleet Marks!
Fleet Leaderboards now update correctly when players contribute multiple Duty Officers at once.
The initial Crew loss from torpedo hits is no longer unresistable.
If you have resistance to Crew damage, you should now see a greater difference to your losses over time.
Updated the descriptions of several Operational Asset ships to include their unique abilities.
Updated Draw Fire:
Ranks 2 and 3 of this power are no longer far more Fragile to incoming fire than originally intended.
Also increased the amount of damage you can take before losing the effects.
Updated Melee Combat:
Melee weapons and attacks now have 80% bonus shield penetration, up from 50%.
Increased the base damage of all melee attacks.
Nanopulse melee weapons were given a smaller damage boost than other melee weapons.
Melee attacks now benefit from Weapon Proficiency, but receive a smaller bonus from Combat Specialist.
The maximum total bonus is still the same as before.
Unarmed combat still does not benefit from Weapon Proficiency.
Rebalanced the damage values of some specific melee attacks to help equalize the value of different melee weapon types.
Increased the base turn rate of the Science Vessel, Science Vessel Refit, Science Vessel Retrofit, and Fleet Science Vessel Retrofit from 14 to 15.
All Damage Resistance consumables that grant Shield Damage resistance now grant the correct amount of resistance.
Updated tooltips on several consumables that granted damage resistance.
They were listed as a %damage resistance and are now correctly displayed as an integer.
This is a text change only.
Updated all abilities and consumables that affect Team, not allies, specifically "Team".
Ground Team abilities and consumables will affect all team members: players, Bridge Officers, and Pets.
Space Team abilities and consumables will only affect players, no pets.
Previously, these Team abilities and consumables affected the 5 closest teammates, so players were often not Buffed properly.
Updated and clarified tooltips for Ground Armors.
Consumable Peregrine and To'Duj Fighters can now be slotted into device slots on your ship while you are on a ground map.
Consumable Peregrine Fighters can now be equipped on the D'Kora by Federation players.
Consumable To'Duj Fighters can now be equipped on the Jem'Hadar Attack Ship by KDF players.
Updated Polarized Tetryon weapons so they proc as frequently as intended.
Resolved an issue that was preventing the procs on some Phased Tetryon weapons from functioning properly.
Preview images have been added to the career selection page of the character creation UI.
New items received in the reward popup list on the chat window will now always appear at the bottom of the list.
Autocomplete is now working properly in mail and various invitation text input boxes.
Resolved issues with HUD UI options not remembering changes for Mouse Over selections.