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Career Officer
Join Date: Jun 2012
Posts: 154
# 4
08-23-2012, 04:05 AM
Honestly, this thing is a complete mess. Not only the skill point allocation but also the skills used. It may explain the performance of way too many cruisers you encounter in-game though.

First and for all, you only ever put 9 points into a skill if you want to specialise. For example weapons and maneuverability for escorts, tanking and healing for cruisers. For everything else 6 points max!!!

If you really like to get the numbers, take a look here...
http://home.comcast.net/~amicus/Skil...%20Effects.htm
This will tell you exactly how much benefit you get out of your investment.

If you are interested in cruiser builds, take a look here...
http://sto-forum.perfectworld.com/sh...1&postcount=23
It will probably be the most informative thing you can read about this topic.

At last, always read the details provided by skills and try to get an understanding of why things might work and why not. Always better than just follow blindly some guideline. Unfortunatly you already experienced that with the build you posted

The really last thing, have fun flying cruiser.
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decker999
Join Date: Aug 2010