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Commander
Join Date: Jun 2012
Posts: 346
# 5
08-23-2012, 04:15 AM
Neither of those builds are very good, though indeed the latter is better:
- The first one appears to have been made by someone that doesn't really understand what some Skills do (Stealth on a Starfleet Eng Cruiser? What's that going to do?) nor that point allocations was limited. Apparently s/he wanted to max everything and ran out of points.
- The second one appears to operate on the fallacious basis that it's better to have some Skill in everything rather than max the relevant Skills, since the latter levels pay off much less. Personally, I'd rather max Skills that actually do something in combat than invest in Driver Coils.

Here's an old Eng/Cruiser build I made: http://www.stoacademy.com/tools/skil...d=Engcruiser_0

I'd redistribute 3 ranks from Engine Performance somewhere else, but otherwise I still very much agree with it.