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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 7
08-24-2012, 08:47 AM
Originally Posted by savingj View Post
It would be nice to see this ability be able to resist tractor beams since it is after all, "Auxiliary to Dampeners"
Originally Posted by borticuscryptic View Post
The wording is a bit misleading, but suffice it to say that there is a big difference between a Disable effect, and a Subsystem Disable effect. The first disables the player's ability to use any abilities, the second shuts off a subsystem thereby causing powers that rely upon that subsystem to become unavailable.

The only 'true' Disable effect I can think of, off the top of my head, is Photonic Shockwave.

Hi Bort,

Would you be able to give us some input on what savingj posted?

It's always seemed odd that tractor beams are designed to be slightly weaker against Cruisers - and yet overall Cruisers are generally more susceptible to them as they have less places to stick much needed counters (APO & Polarize Hull).

Aux to ID seems like it should do that and, but in fact does not.

It would be great if there were a tractor break available in engineering.

On top of this, the Inertial Damps skill provides a negligible benefit against tractor beams to justify it's cost based on placement in the skills tiers.