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Captain
Join Date: Jun 2012
Posts: 1,474
# 8
08-24-2012, 11:49 AM
Quote:
Originally Posted by ussultimatum View Post
Hi Bort,

Would you be able to give us some input on what savingj posted?

It's always seemed odd that tractor beams are designed to be slightly weaker against Cruisers - and yet overall Cruisers are generally more susceptible to them as they have less places to stick much needed counters (APO & Polarize Hull).

Aux to ID seems like it should do that and, but in fact does not.

It would be great if there were a tractor break available in engineering.

On top of this, the Inertial Damps skill provides a negligible benefit against tractor beams to justify it's cost based on placement in the skills tiers.
Regarding the Inertial Damps skill there was a time 3 points in this basically made one immune to TBs. This meant zero slots needed to be spent on counters. Still, I think it would be ok if it was more effective vs NPC TBs, eg pets, than player boff slotted skills.

The ability was meant to be more of a movement buff, phys resistance, and stun immunity. If you add in TB immunity you'd probably have to take one of the other attributes away. Personally I like the uniqueness of the skill as it is.

Fyi, there are other ways to deal w/TBs than PH and APO.

http://sto-forum.perfectworld.com/sh...1&postcount=21

The link shows some ways I mentioned in another thread.