Fleet doffs are going to be a problem
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Join Date: Jun 2012
08-24-2012, 12:54 PM
Hence we're doing the purrvisional ones with 25 duffs needed of either one or the other sub-specialty (Medic, Science / Operations, Engineer / Tactical, Security). That way it was 100% safe to get the a matching duff for the 750 fleet credits needed to be spent. You received like 150 or so credits back per duff, so the effective ameownt spent was just 600 credits.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010