Fleet doffs are going to be a problem
View Single Post
Join Date: Jun 2012
08-24-2012, 01:00 PM
Originally Posted by
Hence we're doing the purrvisional ones with 25 duffs needed of either one or the other sub-specialty (Medic, Science / Operations, Engineer / Tactical, Security). That way it was 100% safe to get the a matching duff for the 750 fleet credits needed to be spent. You received like 150 or so credits back per duff, so the effective ameownt spent was just 600 credits.
Forgive me I forgot about that. I was thinking on terms of specialists like the common Sensor DOFFs that go for 500,000ECs on the exchange right now. LOL
It's another topic I know but I have to say...
Common! 500,000ECs! We need like 30 of 'em.
Now common Mk I photon tops go for 80k as well.
They made a good mess of the exchange with the starbase grind and now the exchange is a mine field when it comes to specialist DOFFs needed to advance fleet projects. ROFL *it's a bitter kind of laugh*
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.