How to break the system with the Fleet doff system
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Join Date: Jun 2012
08-25-2012, 08:22 AM
Originally Posted by
@commodoreshrvk: what you're missing: you will still generate tons and TONS of fleet credits from the dil- and EC-contributions to starbase projects. Enough to keep the machinery running nearly forever. just a bit of actually playing, and it's actually "forever", without the "nearly".
What you are missing, and assuming, is that the costs in resources for Fleet Projects will not increase. It sounds and looks good on paper, but you are following the a false assumption, we know resource costs will escalate. At tier 3 you are up to 60 doffs in some cases. So while it looks good on paper, even if resource costs remained the same, your momentum will drop precipitously. An 84% loss in resources at each step already buffer it.