How to break the system with the Fleet doff system
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Join Date: Jul 2012
08-25-2012, 08:46 AM
Originally Posted by
What you are missing, and assuming, is that the costs in resources for Fleet Projects will not increase. It sounds and looks good on paper, but you are following the a false assumption, we know resource costs will escalate. At tier 3 you are up to 60 doffs in some cases. So while it looks good on paper, even if resource costs remained the same, your momentum will drop precipitously. An 84% loss in resources at each step already buffer it.
I'll use science as an example, as those numbers are already on the wiki.
Tier 2, generic 1k XP project:
600 Marks, 120 DOffs, 40k Exp, 300 Data Samples, 300 Astrometric Probes
Tier 3, generic 1k XP project:
900 Marks, 200 DOffs, 60k Exp, 300 Data Samples, 550 Warp Coils
Before the patch:
The non-DOff contribution to the Tier 2 project gave you 35800 Fleet Credits, worth 71 DOffs. 20 of those would qualify for the project, along with 20 each from the mil and eng projects. Or: enough to fill half your project. Donating these, adds Fleet Credits again, enough to fill half remainder again, and so on. You get the remaining DOff from combining civilians.
The non-Doff contribution to the Tier 3 project gave you 54800 Fleet Credits, worth 110 DOffs.
31 of those would qualify for the project, along with 31 each from the mil and eng projects. Or: enough to fill half your project. Again. Donating ... you get the drill.
The "fix" slowed this down a little bit, as you're "only" ending up with half the DOffs from that simple project, but:
The Dil projects, when used, generated a HUGE surplus of DOffs. And still generate. At a very moderate cost:
Tier 2, Dil project for 500 XP:
600 Marks, 40k Dil, 40k Exp, 350 Data Samples, 10 Particle Traces
generates 76,100 Fleet Credits, worth 152 DOffs. 263 Dil/Doff. Or about 1.5 Zen per DOff.
Using the "fix", this generates 78 useable DOffs, at a price of 512 Dil, or still less than 3 Zen per DOff.
And these DOffs generate Fleet Credits again, for more DOffs.
Tier 3, Dil project for 500 XP:
900 Marks, 60k Dil, 60k Exp, 450 Data Samples, 15 Particle Traces
generates 113,400 Fleet Credits, worth 227 DOffs. 264 Dil/Doff. Or still about 1.5 Zen per DOff.
Using the "fix", this generates 116 useable DOffs, at a price of 516 Dil, or still less than 3 Zen per DOff.
... and more DOffs.
Enough to make up the difference. Dirt cheap.
If they revert the "fix", if goes back to full perpetuum mobile. With the fix, you'll have to burn SOME, and I really mean SOME Dil to finance the machine - but each Dil project will finance pretty much two non-dil ones, so basically you have to earn about 20k Dil per project extra, and get all the DOffs for free. 20k!
That's ... nothing. Easily manageable by simply playing two STFs every day, if we're talking ten people in a fleet. Not an issue.
No, the perpetuum mobile self-building starbase still exists. It now needs a BIT of work, instead of doing it all by itself as before the patch, but it's still horribly broken.
... and that's still too much spoiling, I guess.
(sorry for the edit)
Last edited by flekh; 08-25-2012 at