How to break the system with the Fleet doff system
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Join Date: Jun 2012
08-25-2012, 01:10 PM
Originally Posted by
I don't think you are seeing everything. Whether or not it was reverted, you would still NEED fleet marks, you would still need OTHER inputs, you would still NEED dilithium.
It is not a perpetual machine. You will continue to suffer an 84% loss in resources attempting to fuel your starbase solely by Fleet DOFFs any way you put it. It boils down to this - Fleet DOFF = 500 FCs = 500 dilithium, 10 Fleet marks, 4 Common Doffs, etc...
You get the following in return:
Old Code - 500 FCs ---> 1 Fleet DOFF ---> 75 dilithium or 150 FCs = 85% Loss of Dilithium or 70% loss of FCs
New Code - 2500 FCs ----> 5 Fleet DOFFs + 10 Dilithium ----> 1 Uncommon DOFF ----> 3 Common DOFFs -----> 450 FCs or 225 Dilithium = 91% loss of Dilithium or 82% loss of FCs.
This shows two things: 1) Yes I agree it did not fix the issue only slowed it down a little and created massive other issues, and 2) The "perpetual starbase Fleet DOFF machine" is an illusion, looking at the actual transfer rates shows clearly it is a net loss for each cycle.