If no content then make this game incredibly customizable to make up the difference!
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Join Date: Jun 2012
08-25-2012, 08:04 PM
Originally Posted by
'customization' is not a replacement for content. content is things to do. you can only change your appearance or your ships appearance so many times before you finally realize you've got nothing to do. not that they could take the steps you're suggesting anyways - as cbs still says what is and isn't allowed in terms of ships and aliens
the foundry is not a solution. aside from the fact that the bad missions outnumber the good ones, the fact is, its the developers responsibility to support this game. if they can't do that, the game is simply not going to survive. it is not our job to do their job for them - and pay them to do it. such a mentality is absolutely unacceptable
Which goes back to a feeling I've expressed privately and publicly a lot:
Okay, PWE has questioned what the monetization approach for the Foundry is. We know that from Stahl interviews.
The monetization approach is that it's a good testing ground for expertise. It's been shown that mod tools are one of the best ways to guage and locate job applicants and can also be a way of obtaining cheaper labor.
Expertise costs money. Training costs money. Done right, the Foundry can reduce waste by providing Cryptic with better job applicants with less commitment and less labor overhead.
If the Foundry can be brought up a few notches, professional Foundry authors can be a reality. The thing is, when you have pro Foundry authors, that likely means giving them a bit more advanced toolset than the general Foundry but less advanced than actual dev tools. "Pro Foundry" missions also need to be masked in a way so they look like official missions.
Other game companies use mod tools to test and screen job applicants. If this produces a more specialized workforce, that is where Cryptic and PWE reap the financial rewards of the Foundry... in addition to the idea of remote employees, either "work from home" freelancers or at a second central location that is cheaper to maintain.
It makes sense to have your servers and IT people in silicon valley and I can see perks to centralizing systems design there.
I think you'd see massive savings on content production by locating them offsite in a cheaper city with a tool that is less technical. Because then you could have a farm team of people with English BAs (heck, in this economy? Lit. Ph.Ds) for a third the price of content team in Los Gatos. All you need is an inner city computer lab with a conference room in Cleveland or Chattanooga.