NPC torps doing way too much hull damage?
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Join Date: Jun 2012
08-27-2012, 08:26 PM
Uh, no... Not high yeild, not pulse feedback. I know what they look like. I can see the icon under my targetted ship when it has high yield applied. I can see when it's got evasices, when it's got torp spread, when it's got whatever... I can see what it's running. These are simple, non-boosted torpedoes. These are not boff skills.
These are also NEW changes. Past 2-3 patches some time (the more recent few), have added this BS powerup to AI.
They have to change it to be better than the claptrap they're putting out. You can't have super ships that think like players. You either have 2 sets of rules but make the player more diverse, OR you make them EQUAL TO PLAYERS, hull, firepower, THE WHOLE SHEBANG.
You can't have super hulled, 1-shot-killing, godlike enemies that are as diverse as players. You can't. It's an unfair copout of a cheap-ass programmer who's phoning it in for a paycheck. Said programmer should be SACKED, and a new one found.