NPC torps doing way too much hull damage?
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Join Date: Jun 2012
08-28-2012, 02:59 AM
Originally Posted by
I have never considered that before. But as someone whose Hegh'ta was nuked by a single 24,500k damage photon torpedo from Elite Donatra and watches single disruptor bolts hit with thousands of shield and hull damage when kiting her...it makes a disturbing amount of sense.
I am of the opinion that the system governing NPCs and their damage calc is no simple fix. Nothing seems to be a simple fix. Everything I have seen in Cryptic's reticence to overhaul aspects of their system makes me think the background code is as needlessly complicated as a Rube Goldberg machine. Figuring out how to retool this might be like unraveling a ball of fishing wire. Q knows when some, if any, sort of retooling might come to pass.
But if this really is the case, then there's something to blame the damage on at least.
Well said. From Borticus responses about sci powers and [Acc] modifiers not effecting FAW Dontdrunk and yourself have the right of it.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.