Suggestion: new BOFF abilities and adjustments.
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Join Date: Jun 2012
08-28-2012, 06:35 AM
(my personal opinions of the suggestions)
1. Isolate Gravity Well.
Not sure about that, the idea is your deflector is key in 'casting' the ability, and from a canon point of view mixing particles from when generating either rift could cause some horrible consequences (though tachyon/energy drain i can see why they should be on separate c/downs)
2. Tractor Beam.
Have to say for pve i kinda like the idea, pvp might cause a bit of an upset though.
1. Eng: Emergency Threat Mitigation
Cant imagine how they could implement an ability that genreates threat, (canon wise)
...then again none of the 'team' boff powers make sense, 'casts eng team and a crew of engineers charge up and down the ship with sticky tape ^^'
Suppose it would be handy for cruisers though.
Maybe an ability along the lines of bluffing a weakness? (like how shinzon dropped his cloak to surpise attack dontatra in that horrible film, ((though that would make it more a tactical power?)) )
2. Tac: Attack Pattern Xi
This could cause a hellofalotof bother in pvp.. Polaron pattern Xi = energy shortages for all..
"Resolves the "useless third Tac Ensign" conundrum (but still keeps it a relatively weak slot), brings some variety to Tac BOFFs."
That slot can be used for a torp HY, or a beam subsystem target, not idea, but the third slot is not useless.