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Join Date: Jun 2012
Posts: 568
# 17
09-01-2012, 07:23 AM
Originally Posted by pottsey5g View Post
Thank you maelwy5 for running the tests. I just got home and have not had time, guess I do not need to now.
No worries.

How it works has definitely changed in the last few months - when I last tested it (End of May? Start of June?) the kinetic damage inflicted on your ship was being reduced by 75% from any remaining shields, but leftover damage after the shields "ran out" got left at this reduced value and didn't get multiplied up again before it was subtracted from the hull.

I suspect this might have been stealthfixed either with Season 6 or in amongst all the other mine/torpedo changes in the patch on 9th August...

Either way, is good to know just how things are "currently" working!

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